Kyle Reidy

(415) 539-8932 · kyle_reidy@prodigy.net

Hello! I'm a software engineer with a strong interest in projects that blend arts and technology. I've been involved with the performing arts most of my life, from singing with the San Francisco Boys Chorus at the first inauguration of President Barack Obama to playing trumpet across the country as a member of the UCLA Bruin Marching Band. I graduated from UCLA in 2020 with a major in computer science and minor in theater and am currently working as a Software Development Engineer at Amazon, in the Global Security Operations division.

Resume


Experience

Amazon, Global Security Operations

Software Development Engineer

I am a Software Development Engineer at Amazon, under the Global Security Operations division. I work on a team of six engineers who develop, deploy, and maintain our internal software tools Transportation Emergency Systems (TES), Mitigating Violence and Assault by Reviewing Signals (MARS), and Event Management Tool (EMT). TES is used by the Amazon Global Security Operations Center to answer calls from drivers who may have been in a collision or other similar scenarios, and includes tools for recording data about the incident or contacting emergency services. MARS and EMT are used to track further incident details to ensure resolution and determine strategies to prevent future incidents.

In this role, I've been able to work on both backend and frontend software: most of our frontend code utilizes React and Redux, while our backend is implemented using Node.js servers as well as serverless AWS Lambda functions. I often have opportunities to work alongside UI/UX designers to craft clean, easy-to-use experiences. One such feature, on which I led development, automatically populated the employee data of callers in TES into our incident submission form in EMT, replacing the previous process of manually copying data between the applications. This improvement not only increased accuracy during critical incidents but also saved Amazon approximately $1M annually. In addition to feature development and bug fixing, I enjoy pushing my team to pursue excellent engineering practices; I added automated testing to our deployment pipeline to enable more frequent and more stable deployments, and I am known on my team for making helpful refactors and encouraging cleaner code during code reviews.

September 2022 - Present

Heavy Iron Studios

Associate Game Programmer

I worked in C++ and Blueprint code to develop new features and fix bugs for a live game with millions of active players and frequent content updates. I worked closely with the programmers, designers, and artists, both on my team at Heavy Iron and at other studios contributing to the game. I also worked with the QA team to triage bugs and ensure that the player experience was polished.

March 2021 - September 2022

UCLA Center for Research in Engineering, Media and Performance (REMAP)


I worked with REMAP on an original show based on Amazon Prime Video's series The Man in the High Castle. The show used AR technology to present stories in parallel timelines simultaneously. As a software developer on the project, I worked on a plugin for the Unreal Engine to receive OSC messages and trigger cues in the game world. I also scripted level sequences and contributed mechanics to improve the realism of 2D video planes in the 3D game engine.

I also worked on REMAP's Future Storytelling Summer Institute 2020, in which we developed another original show based on the Argentinian novel La Invención de Morel. In this show, we used the Unreal Engine to present a fully virtual performance, streaming both live and pre-recorded video of our actors into the game world. For this project, I implemented user interface elements for menus, navigation, and identification of actors in the multiplayer server.

March 2020 - Present

Thomson Reuters Elite

Software Engineering Intern

As an intern at Thomson Reuters Elite, I worked on both the front and back end of the company's 3E business management software. I collaborated on a ten-person agile development team utilizing the Scrum framework. My biggest personal accomplishment was achieving a 9x speedup of searches on the back end by implementing a hash table of search terms.

June 2019 - August 2019

Featured Projects

Wanduino

Magic Wanduino

A gesture-recognition game using machine learning and embedded systems in which players must wave the "wand" in the shape displayed on the LED matrix.

Secret Society

Sculpture Garden Tour / Mystery Game

A mock-up of an app-based guided tour of UCLA's sculpture garden, framed around a mysterious story involving a secret society.

FSSI

Future Storytelling Summer Institute 2020

A virtual theater performance featuring live and recorded actors in a 3D game engine, for which I developed UI elements and contributed creatively to writing and design.


Education

University of California, Los Angeles

Bachelor of Science
Major in Computer Science, Minor in Theater

GPA: 3.7

Activities: UCLA Bruin Marching Band, Program Support Technician with UCLA Residential Life, Tau Beta Sigma National Honorary Band Sorority

September 2016 - June 2020

Interests

One of my largest interests outside technology is competitive pinball. I began admiring pinball machines as I saw them around at arcades and arcade bars. I enjoyed playing a few games here or there and began to track my scores to see if I could improve. In late 2021, I saw that an arcade near me was hosting its first tournament since the start of the pandemic, so I decided to give it a shot. I was immediately hooked. I have sinced played in numerous leagues and tournaments from San Diego to Seattle, and my current goal is to qualify for the 2024 California State Finals. You can check out my international player ranking here.

I also enjoy running and biking and was on my high school cross country and track teams. A few years ago, I decided to pursue a bucket-list goal of completing an Ironman Triathlon (the swimming is coming to me). However, there was a period of time in college where even walking became difficult due to a great amount of pain in my lower back and hip. As it turned out, I have an autoimmune disease called ankylosing spondylitis, and thanks to the proper diagnosis and treatment, I've become very active again. I completed the Oceanside Ironman 70.3 (Half Ironman) in April 2024 and will run my first marathon in October 2024. I plan to complete a full Ironman in 2027, before my 30th birthday.

Oceanside Ironman 70.3